Aevalore
AEVALORE
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About Aevalore
In Aevalore, YOU choose the build. No dialogue.. just action
BREAK THE META
In Aevalore, variety isn't just a feature—it’s the weapon. Every hero comes equipped with 12 abilities, but you only have 4 slots per round. Choose wisely. With over 81 skill combinations and 300,000 potential combinations PER CHARACTER with the card system, every run is a fresh experiment in destruction.
10 MINUTES TO GLORY
The clock is ticking. You have 10 minutes to level your hero, survive the relentless scaling horde, and take down the final boss. Use the gold you've looted to bank permanent upgrades and prepare for the next drop and tackle harder difficulties.
STRATEGIC POWER-UPS
Use In-Match Cards to empower your hero mid-fight. Want more health? Higher crit? Dodge distance? Your build evolves in real-time based on the cards you play and the stats you prioritize on your pause menu. Level your hero to 100 and receive the GOLD CHARACTER ICON TRIM!
45 Achievements and Displayable Titles!
40+ Songs
9 Radio Stations
Meta-Leveling System
Talent Tree
...AND MORE!!
Current Character List
Violet - The Illusionist
Jade - The Archer
Schope - The Engineer
Rurik - The Iron Guard
Baron - The Ghostly Pirate
Zaroth - The Warlock
Mizu - The Water Bender
Kawghe - The Umbral
Brock - The KO Master
Urph - The Angler
Navi - The Warchief
Ajna - The Psychic
Stuart - The Origamist
CURRENTLY 11 MAPS TOTAL
4 Difficulties (More to come!)
--ALL PACKED INTO LESS THAN 1GB--
*Built on Game Engine Godot 4
Screenshots
System Requirements
PC
Minimum
Minimum: OS *: Windows 7+ Processor: At least 4 GB RAM Memory: 4 GB RAM Graphics: Graphics: NVIDIA GeForce 10-series or AMD Radeon RX 400-series (Support for Vulkan 1.0 or OpenGL 3.3 Compatibility mode required) Storage: 750 MB available space
Mac
Minimum
Minimum: OS: macOS 10.12+ Processor: At least 4 GB is the standard recommendation for desktop projects, though highly optimized games may run on 2 GB. Memory: 4 GB RAM Graphics: Support for RTX, OpenGL 3.3 (Compatibility mode) or Vulkan 1.0 (Forward+/Mobile modes). Older hardware supporting only OpenGL 2.1 will likely fail to run Godot 4.x projects. Storage: 800 MB available space