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Aevalore

AEVALORE

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About Aevalore

In Aevalore, YOU choose the build. No dialogue.. just action

BREAK THE META

In Aevalore, variety isn't just a feature—it’s the weapon. Every hero comes equipped with 12 abilities, but you only have 4 slots per round. Choose wisely. With over 81 skill combinations and 300,000 potential combinations PER CHARACTER with the card system, every run is a fresh experiment in destruction.

10 MINUTES TO GLORY
The clock is ticking. You have 10 minutes to level your hero, survive the relentless scaling horde, and take down the final boss. Use the gold you've looted to bank permanent upgrades and prepare for the next drop and tackle harder difficulties.

STRATEGIC POWER-UPS
Use In-Match Cards to empower your hero mid-fight. Want more health? Higher crit? Dodge distance? Your build evolves in real-time based on the cards you play and the stats you prioritize on your pause menu. Level your hero to 100 and receive the GOLD CHARACTER ICON TRIM!

45 Achievements and Displayable Titles!

40+ Songs

9 Radio Stations

Meta-Leveling System

Talent Tree

...AND MORE!!

Current Character List

Violet - The Illusionist 

Jade - The Archer

Schope - The Engineer 

Rurik - The Iron Guard

Baron - The Ghostly Pirate

Zaroth - The Warlock

Mizu - The Water Bender 

Kawghe - The Umbral

Brock - The KO Master

Urph - The Angler 

Navi - The Warchief

Ajna - The Psychic 

Stuart - The Origamist

CURRENTLY 11 MAPS TOTAL

4 Difficulties (More to come!) 

--ALL PACKED INTO LESS THAN 1GB--

*Built on Game Engine Godot 4

Screenshots

System Requirements

PC

Minimum

Minimum: OS *: Windows 7+ Processor: At least 4 GB RAM Memory: 4 GB RAM Graphics: Graphics: NVIDIA GeForce 10-series or AMD Radeon RX 400-series (Support for Vulkan 1.0 or OpenGL 3.3 Compatibility mode required) Storage: 750 MB available space

Mac

Minimum

Minimum: OS: macOS 10.12+ Processor: At least 4 GB is the standard recommendation for desktop projects, though highly optimized games may run on 2 GB. Memory: 4 GB RAM Graphics: Support for RTX, OpenGL 3.3 (Compatibility mode) or Vulkan 1.0 (Forward+/Mobile modes). Older hardware supporting only OpenGL 2.1 will likely fail to run Godot 4.x projects. Storage: 800 MB available space